Aurora – The lost medallion is a 2D, hand drawn, sci-fi, fantasy, point & click adventure game. In short, it is a family space adventure about an alien girl’s quest to find her identity. Inspired by old classics of the genre, the game blends comedy and drama to form a story that challenges your brain and teases your heart.
The story takes place in the Trappist-1 planetary system, approximately 39 light years away from Earth. Below the frozen surface of planet Eedor, a group of children have spent their entire lives in the safe confines of a technologically advanced cave, raised by artificially intelligent robots. Without knowledge of their origins and only a voice recording to guide them, the kids devote their lives to the maintenance of their underground society and the preparation for the “Pilgrimage”, a recurring journey through the frozen wastes of Eedor, to the top of a hollow mountain. There they wait, under the dancing colors in the sky, for a chance to speak with the “Voices”.
Aurora, our heroine, is the only child in the Cave who does not possess a message to guide her. Her wild, curious nature is challenged by the rigid society of the Cave, as the frustration over her confusing identity grows. Aurora’s dream, is to join the Pilgrimage and speak to the “Voices” in hopes of an answer.
The next celebration is coming and Aurora is now of age. This is her chance to prove herself a worthy Pilgrim, but as mysterious clues of the past appear before her, Aurora’s restless spirit will once again be tested, putting her lifelong dream at risk. Will curiosity get the best of her, or will she overcome herself and become the last Pilgrim?
Just point & click
Original SoundtrackOriginal game cinematic score
A space fairytaleMix of fantasy and science fiction
Hand drawn art
Fully voicedA rich cinematic experience
Work in progress
Aurora: The lost medallion is being developed by Noema Games, a new indie team consisting of game enthusiasts, stationed in Thessaloniki Greece.
We are currently in the middle of the production phase, finalizing art assets, managing code spaghetti and testing out puzzle and script integration. A final version of our playable DEMO is also underway and it will soon be available for the public